The big one is: Instead of a random card, the HIT ME is a timeable roulette. Sorted by value, so it's all the 2s, the 3s, ect... Spinning fast enough that hitting a value is easy, but hitting a suit is hard. Flushes essentially stay 1/4, but straights are slow and guaranteed. Four of a kinds get harder over time, as they get removed. Royal flushes mean waiting for a full rotation, and taking the 1/4 chance on suit.
The small one is: When you place a card in your hand, the old one goes to your 'inventory'. That way you can rearrange your hand, and you can't accidentally remove a card.
It's a really solid arcade game with great graphics and I don't want to detract from that, but you asked for advice and I had an idea:
Instead of just building a hand, you need to reach a chip threshold, and every hand you make multiplies your banked chips.
That gives you a reason to collect chips and build better hands even if you don't care about score. And you get the extra decision-making of whether it's faster to grind chips or make a better hand.
I think it's good flavor-wise too; you play poker to win chips.
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I had another big and small idea.
The big one is: Instead of a random card, the HIT ME is a timeable roulette. Sorted by value, so it's all the 2s, the 3s, ect... Spinning fast enough that hitting a value is easy, but hitting a suit is hard. Flushes essentially stay 1/4, but straights are slow and guaranteed. Four of a kinds get harder over time, as they get removed. Royal flushes mean waiting for a full rotation, and taking the 1/4 chance on suit.
The small one is: When you place a card in your hand, the old one goes to your 'inventory'. That way you can rearrange your hand, and you can't accidentally remove a card.
just fixed it. go ahead and re-download the game. im sorry about that!
It's a really solid arcade game with great graphics and I don't want to detract from that, but you asked for advice and I had an idea:
Instead of just building a hand, you need to reach a chip threshold, and every hand you make multiplies your banked chips.
That gives you a reason to collect chips and build better hands even if you don't care about score. And you get the extra decision-making of whether it's faster to grind chips or make a better hand.
I think it's good flavor-wise too; you play poker to win chips.
Hmmm definitely an interesting idea. I'll have to get second opinions on this. Thank you for your response!
I forgot a probably less controversial change- make clubs and diamonds different colors for clarity, like Baltro.
that i can definitely do