Game seems to slow down real hard in some places up to 1s on timer taking about 1.5s in real time (and rest of the GMS games didn't have that much slowdown) Might want to check for some memory leaks
Hey Henry! Sorry about that... this is an old build of the game, and the memory fixes were fixed a while ago. I'm just waiting until SAGE 2024 comes around to upload the next version.
The big one is: Instead of a random card, the HIT ME is a timeable roulette. Sorted by value, so it's all the 2s, the 3s, ect... Spinning fast enough that hitting a value is easy, but hitting a suit is hard. Flushes essentially stay 1/4, but straights are slow and guaranteed. Four of a kinds get harder over time, as they get removed. Royal flushes mean waiting for a full rotation, and taking the 1/4 chance on suit.
The small one is: When you place a card in your hand, the old one goes to your 'inventory'. That way you can rearrange your hand, and you can't accidentally remove a card.
It's a really solid arcade game with great graphics and I don't want to detract from that, but you asked for advice and I had an idea:
Instead of just building a hand, you need to reach a chip threshold, and every hand you make multiplies your banked chips.
That gives you a reason to collect chips and build better hands even if you don't care about score. And you get the extra decision-making of whether it's faster to grind chips or make a better hand.
I think it's good flavor-wise too; you play poker to win chips.
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bes gem evr =T
it prob isnt
Game seems to slow down real hard in some places up to 1s on timer taking about 1.5s in real time (and rest of the GMS games didn't have that much slowdown)
Might want to check for some memory leaks
Hey Henry! Sorry about that... this is an old build of the game, and the memory fixes were fixed a while ago. I'm just waiting until SAGE 2024 comes around to upload the next version.
I had another big and small idea.
The big one is: Instead of a random card, the HIT ME is a timeable roulette. Sorted by value, so it's all the 2s, the 3s, ect... Spinning fast enough that hitting a value is easy, but hitting a suit is hard. Flushes essentially stay 1/4, but straights are slow and guaranteed. Four of a kinds get harder over time, as they get removed. Royal flushes mean waiting for a full rotation, and taking the 1/4 chance on suit.
The small one is: When you place a card in your hand, the old one goes to your 'inventory'. That way you can rearrange your hand, and you can't accidentally remove a card.
just fixed it. go ahead and re-download the game. im sorry about that!
It's a really solid arcade game with great graphics and I don't want to detract from that, but you asked for advice and I had an idea:
Instead of just building a hand, you need to reach a chip threshold, and every hand you make multiplies your banked chips.
That gives you a reason to collect chips and build better hands even if you don't care about score. And you get the extra decision-making of whether it's faster to grind chips or make a better hand.
I think it's good flavor-wise too; you play poker to win chips.
Hmmm definitely an interesting idea. I'll have to get second opinions on this. Thank you for your response!
I forgot a probably less controversial change- make clubs and diamonds different colors for clarity, like Baltro.
that i can definitely do